B1670 Feedback

Continuing the discussion from EarlyAccess: Roon 2.70 Build 1670 and ARC 1.8 Build 419 are Live!:

First few minutes of browsing (iPhone) and digging into the library. I seem to get too long seeing this

It does recover after what seems 10-20 seconds (I haven’t been counting the time) but it has happened a several times as I am in and out of the app.

Also, first load of the Focus panel was very long. Once it finally loaded it seems to be instantaneous so am guessing that it has to be created on first run.

I also have this issue on iOS with the latest build.

After close to four days of continuous running with this build I can see a slow increase in GC Pause Runtime percentage. This seems much better than previous where the UI would show stoppage of play.

(Disregard the start and end points, it is a graphing issue)

During the period graphed the Physical memory slowly increased from ~590MB to ~1470MB.

Happy to provide logs if it helps.

Runtime GC percentage continues to climb, going on 9+ days.

1.5 days since last restart of roonserver. Trying to build a queue and play some tunes before the football.

Opening albums….. super slow.

Opening artist discogs…… gave up…. Even slower

Album browser refresh oddly OK on a random sort.

Team Roon….. pls keep trying to find these slow downs.

A quick question, do you have any Roon extensions enabled?

As I’m looking into the correlation of my extension and similar events. Although I’m confident it’s not related.

I have no extensions.

No extensions here either

Just had my first hard Roon server crash (1670) in a long time while music was playing back to two endpoints.

Had to logon to the Mac and stop the Roon App and restart it

Here’s something I noticed about 1670…this happens. Look at the timestamps!

The content looks like this:

Thanks, everyone here, for posting your feedback and observations! We’re getting an EA build ready with a pretty large batch of performance improvements. Not every fix is a big one on its own, but taken together, the amount of work here is roughly comparable to what went into the previous three releases combined.

A lot of the leaks and GC pressure we found were in paths people use all the time, so we’re hopeful this build will make the client feel noticeably more stable and reduce the slowdowns many of you have been seeing.

That said, we don’t want to overpromise. Performance work like this is rarely ever completely “done.” There may still be leaks hiding in less commonly used parts of the app, or issues that only show up with particular libraries, devices, or usage patterns. We’re continuing to look for those.

Once the build is out (next few days, is my hope), feedback from this group will be extremely valuable. Knowing when the client starts slowing down again, what you were doing beforehand, and under which conditions memory begins to grow will help us find whatever is still left.

My issues are unfortunately still very much there, but it’s great to see such a push from the devs to address these. Here’s to hoping my issues are fixed with the next release :crossed_fingers:

New EA release is out EarlyAccess: Roon 2.71 Build 1674 and ARC 1.81 Build 422 are Live!
Please try this one out and let us know whether things have improved. Thanks!