Dragonflys in Android: no MQA rendering

Roon Core Machine

MSFT surface. Windows 10. 16 GB ram. Nothing else running except roon core. CPU utilization max is 35%

Networking Gear & Setup Details

at&t fiber 1GB up & down → netgear nighthawk router → core connected to router via ethernet → android pixel 3 → dragonfly cobalt/red → headphones

Connected Audio Devices

at&t fiber 1GB up & down → netgear nighthawk router → core connected to router via ethernet → android pixel 3 → dragonfly cobalt/red → headphones

Number of Tracks in Library

not using local library features at this time

Description of Issue

I have an audioquest dragonfly red & cobalt. I installed roon a couple days ago. The dragonflys are running fine on all players and devices except for android (specifically, my google pixel 3). For whatever reason, I’m not getting MQA rendering to work when streaming from Tidal. The last stop in the chain says “aaudio.” Audioquest? Android? The dragonflys are picked up as “roon tested” on my other windows endpoints and render MQA as expected.

Has anyone here had a similar experience? Thoughts on what the problem might be?

Thanks!

As far as I know, it currently does not work on Android due to unavoidable resampling destroying MQA integrity.

See this thread:

2 Likes

Peter is right. Android USB output resamples all audio.

If you want bit perfect playback on Android, you will need to use USB Audio Player Pro (the app).

I have also heard that Tidal have updated their Android app to bypass Android USB resampling.

I see. I think that makes sense, actually. Hopefully roon can find a workaround for this.

We live in hope.

Given that Tidal and USBAPP have figured it out, maybe I should be more precise: I hope that Roon implements such features :wink:

It’d be neat-o if they made their roadmap public.

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