What best describes your playback issue?
· Music stops playing unexpectedly
What type of Zone is affected by this problem?
· *Network Zones* are affected.
Is the affected network Zone connected with Ethernet or WiFi?
· WiFi
Does the issue affect all file formats?
· The issue affects *multiple/all* file formats.
Does the issue happen with local library music, streaming service music, or both?
· *Both streaming and local* *library* music are affected.
Do you encounter any playback errors with the "System Output" Zone?
· The System Output has the same problem as my other Zone.
Do you have a complex network setup?
· Both the device and RoonServer are connecting to a *single router*
Please try rebooting your router.
· No, I'm still having trouble
Do you have an approximate timestamp of when the issue last occurred?
· See time stamp in the example given in the description of the issue.
What are the make and model of the affected audio device(s) and the connection type?
· WiiM Pro and WiiM Sound
Describe the issue
Wanted to add a data point to the pattern described in the WiiM Ultra grouping/dropout thread (ref#R99NL4) — looks like the same class of issue on different WiiM hardware.
Setup: WiiM Pro (optical out to a receiver) and WiiM Sound, both on a UniFi wifi network, each pinned to separate APs on separate 5GHz channels (confirmed no shared radio/channel contention). Both grouped together in a larger Roon zone alongside several Bluesound and Devialet endpoints.
Symptom: frequent "long rtt sync" warnings in RoonServer_log naming both WiiM Pro and WiiM Sound, roughly once per minute during playback. Example:
Warn: [zoneplayer/raat] long rtt sync Linkplay Technology Inc. WiiM Sound: realtime=12657447121529 rtt=79583us offset=-1155362685us delta=65376us drift=68138us in 12657.077638s (5.383ppm, 19.380ms/hr)
Warn: [zoneplayer/raat] long rtt sync Linkplay Technology Inc. WiiM Pro Receiver: realtime=12379991290166 rtt=31113us offset=-1155988600us delta=-30176us drift=-63474us in 12380.29690875s (-5.127ppm, -18.457ms/hr)
No actual "Too many dropouts... Killing stream" event yet, but the pattern matches what led to that in the referenced thread.
What we ruled out: WiFi/channel contention. Explicitly pinned the two devices to separate APs on separate 5GHz channels (ch36 vs ch157), power-cycled both — warnings recurred within minutes regardless.
What actually stopped the error: removing either the WiiM Pro or the WiiM Sound from the Roon group. Zero "long rtt sync" warnings over a clean 10-minute plus test window afterward, versus the steady ~1/minute rate with both WiiM devices grouped together.
This points to something specific about two WiiM devices being clock-synced together in the same RAAT group, independent of network conditions — similar to the synchronization issue diagnosed in the WiiM Ultra thread. Is this a known interaction? Any firmware-side guidance from WiiM, or a Roon-side mitigation, for running multiple WiiM devices in the same group?
Describe your network setup
Multiple Unifi WAP and single Unifi Router