@noris here it is: https://juliusvandervaart.stackstorage.com/s/tKNvd6w9QVd8sV3
Hi @mavmcl dit you try runnung Apple Diagnostics to find out if there aren’t any hardware errors? https://support.apple.com/en-us/HT202731
I’m not experiencing the extremes you are.
I ran few tests already all good so far
Sounds reasonable!
Hi @noris, guys, I think I found kind of an implementation that will make this issue less painful at least for me and other users running the core in the high GPU usage affected Mac.
I backed up Roon DB > removed Roon completely > downloaded Roon Server for Mac, Bridge and Roon > Proceeded with the install:
1-Roon server.
2-Roon bridge.
3-Roon to have an interface.
This way when the high GPU usage occurs I do not have to recycle Roon completely, I will just do command Q to close the interface, but Roon Server and bridge will continue working in the background, meaning the music will continue playing:
Looks like this approach will help as well with the crazy CPU usage many users report, before this change my Roon was using 300% of CPU, now check this out 2%, 4%… and has been running since yesterday without having to reboot the Mac. This quarantine/lockdown is driving me crazy
Definitively the GPU issue in the interface for these Macs still has to be fixed, it just happened.
Following up to this thread too. There is a brutal rendering glitch is osx. you can see with my posted picture the difference
hey @noris do you have any feedback from QA you can share with us, I am super anxious to get this GPU issue fixed, can’t wait for a next version.
Thanks.
Hi @mavmcl,
Thanks for sending the Sample Processes over. I have a meeting scheduled with QA for later this week to discuss this issue, once I have met with them and have discussed next steps, I’ll be sure to follow-up here.
Hi @mavmcl,
I had a chance to discuss this case further with QA and they have confirmed that they’re able to reproduce this behavior in the lab again, thanks for the secondary desktop suggestion .
We have a theory regarding OpenGL as to what might be causing this, and we’re investigating this in the lab. I’ll let you know how our theory pans out.
Hi @noris, thanks for the update, great to hear they made it to repro again and have some clues about the issue.
@noris - i have uploaded my sample to dropbox:
The slowdown usually occurs when I am editing the Edit Track submenu within Track Editor.
@noris - I have uploaded another sample of Roon. This time the slowdown occurred when I entered the Settings -> Audio -> Device Settings submenu for my endpoint.
Thanks for the samples @RustySanwa. As I mentioned earlier in the thread, we’ve also managed to reproduce this in the QA lab and are working on a theory regarding OpenGL at this time, I’ll be sure to let you know if we need more info.
Hi @noris good morning, just pinging you to see if we have news or any potential ETA for a fix, hope they can react as fast as they did with 555 .
Thanks.
Hey @mavmcl,
QA is still working on this issue, I don’t have any specific news to share at this time. I’m still asking QA for status updates on this often from my end as well, so it is a priority, but it’ll require new builds + testing on our end in the lab.
@noris sorry to reply back again, if you need a beta tester for this issue I can do the job if works for you guys.