Apple is pushing Metal and is planning to cut OpenGL after macOS 10.14 Mojave. I assume this will affect iOS as well. What is the plan for Roon Remote on iPad when iOS no longer supports OpenGL? One of the main reasons I have Roon is for the outstanding Roon Remote on my iDevices. I have no intentions of going with Android.
“The problem with Metal is very similar to the problem with DirectX: it’s not cross-platform.”
Some game developers are pushing back but Apple has a mind of its own. Is Roon Labs keeping an eye on this and is there a plan for Roon Remote on iOS when OpenGL is no longer available on these devices?
Fair one, you have your own reasons for not wanting Android, but this is the exact reason I ditched Apple; I hated their arrogance and propensity to change things seemingly just to benefit them and their income, not their customers.
While cross platform is great, it’s actually a quite bad experience as it’s not native on any platform.
I’m using macOS & iOS and none of the system-wide shortcuts work (e.g. the swiping actions for back on ios).
It also looks foreign to all platforms - interactions are optimised for none… i’m sure you know all this.
While I (obviously ) don’t dislike Roon and subscribed to it - as I enjoy the general “idea” - i still don’t think it’s a “nice” experience. It’s awesome but to me UI & UX-wise borderline usable. Going native on the UI would go a long way making users feel more at home.