Roon 1.8 does not start after installation

Core Machine (Operating system/System info/Roon build number)

PC desktop with Windows 10 Pro 64 bit 20H2 updated to the latest patches. Roon the latest version downloaded from website yesterday.

Network Details (Including networking gear model/manufacturer and if on WiFi/Ethernet)

Conntected to network with LAN.

Audio Devices (Specify what device you’re using and its connection type - USB/HDMI/etc.)

No audio devices connected to the system.

Description Of Issue

Wanting to try Roon, I installed the latest version on my PC. The installation seems to finish correctly without reporting any errors, but with every attempt to start the program nothing happens. I have tried uninstalling and reinstalling the program several times, but without success.
I report below the program log.

03/10 07:51:13 Info: Starting Roon v1.8 (build 764) stable on windows
03/10 07:51:13 Info: [URI] Checking that FriendlyAppName == Roon
03/10 07:51:13 Info: Registering for URI scheme: Roon, roon
03/10 07:51:13 Info: URI scheme executable path remains "C:\Users\carpler\AppData\Local\Roon\Application\Roon.exe" "%1"
03/10 07:51:13 Trace: Checking if we are already running
03/10 07:51:13 Trace: Nope, we are the only one running
03/10 07:51:13 Info: Is 64 bit? True
03/10 07:51:13 Trace: [broo/imagecache] loaded 0 cache entries from C:\Users\carpler\AppData\Local\Roon\Cache\brooimages_1\index.db, current: 512mb / 0mb
03/10 07:51:13 Info: Loading broo project: ui.broox
03/10 07:51:13 Trace: [realtime] fetching time from NTP server
03/10 07:51:13 Trace: [orbit] init seq=12, pending=12, spcount=7, uidcount=1
03/10 07:51:13 Trace: [realtime] Got time from NTP: 10/03/2021 06:51:14 (3824347874094ms)
03/10 07:51:13 Trace: [realtime] Updated clock skew to 00:00:00.2290444 (229,0444ms)
03/10 07:51:13 Debug: 19 WGL Extensions:
03/10 07:51:13 Debug: WGL Extension 0: WGL_EXT_depth_float
03/10 07:51:13 Debug: WGL Extension 1: WGL_ARB_buffer_region
03/10 07:51:13 Debug: WGL Extension 2: WGL_ARB_extensions_string
03/10 07:51:13 Debug: WGL Extension 3: WGL_ARB_make_current_read
03/10 07:51:13 Debug: WGL Extension 4: WGL_ARB_pixel_format
03/10 07:51:13 Debug: WGL Extension 5: WGL_ARB_pbuffer
03/10 07:51:13 Debug: WGL Extension 6: WGL_EXT_extensions_string
03/10 07:51:13 Debug: WGL Extension 7: WGL_EXT_swap_control
03/10 07:51:13 Debug: WGL Extension 8: WGL_EXT_swap_control_tear
03/10 07:51:13 Debug: WGL Extension 9: WGL_ARB_multisample
03/10 07:51:13 Debug: WGL Extension 10: WGL_ARB_pixel_format_float
03/10 07:51:13 Debug: WGL Extension 11: WGL_ARB_framebuffer_sRGB
03/10 07:51:13 Debug: WGL Extension 12: WGL_ARB_create_context
03/10 07:51:13 Debug: WGL Extension 13: WGL_ARB_create_context_profile
03/10 07:51:13 Debug: WGL Extension 14: WGL_EXT_pixel_format_packed_float
03/10 07:51:13 Debug: WGL Extension 15: WGL_EXT_create_context_es_profile
03/10 07:51:13 Debug: WGL Extension 16: WGL_EXT_create_context_es2_profile
03/10 07:51:13 Debug: WGL Extension 17: WGL_NV_DX_interop
03/10 07:51:13 Debug: WGL Extension 18: WGL_ARB_create_context_robustness
03/10 07:51:13 Debug: Pixel format found: Pixel format 5: Type 202B, Accel 2027, 32bpp (R8G8B8A8), 24 depth bits, 8 stencil bits, 64 accum bits, sRGB capable: True
03/10 07:51:13 Debug: Successfully created OpenGL Context using wglCreateContextAttribsARB
03/10 07:51:13 Warn: Could not find function: "glTextureBarrier"
03/10 07:51:13 Warn: Could not find function: "glTextureBarrierNV"
03/10 07:51:13 Warn: Could not find function: "glInvalidateTexSubImage"
03/10 07:51:13 Warn: Could not find function: "glInvalidateTexImage"
03/10 07:51:13 Warn: Could not find function: "glInvalidateBufferSubData"
03/10 07:51:13 Warn: Could not find function: "glInvalidateBufferData"
03/10 07:51:13 Debug: OpenGL Version: 4.0.0 - Build 10.18.10.4358
03/10 07:51:13 Debug: OpenGL Vendor: Intel
03/10 07:51:13 Debug: OpenGL Renderer: Intel(R) HD Graphics 4000
03/10 07:51:13 Debug: OpenGL Shader Language: 4.00 - Build 10.18.10.4358
03/10 07:51:13 Debug: OpenGL extension count: 188
03/10 07:51:13 Debug: OpenGL extension 0: GL_EXT_blend_minmax
03/10 07:51:13 Debug: OpenGL extension 1: GL_EXT_blend_subtract
03/10 07:51:13 Debug: OpenGL extension 2: GL_EXT_blend_color
03/10 07:51:13 Debug: OpenGL extension 3: GL_EXT_abgr
03/10 07:51:13 Debug: OpenGL extension 4: GL_EXT_texture3D
03/10 07:51:13 Debug: OpenGL extension 5: GL_EXT_clip_volume_hint
03/10 07:51:13 Debug: OpenGL extension 6: GL_EXT_compiled_vertex_array
03/10 07:51:13 Debug: OpenGL extension 7: GL_SGIS_texture_edge_clamp
03/10 07:51:13 Debug: OpenGL extension 8: GL_SGIS_generate_mipmap
03/10 07:51:13 Debug: OpenGL extension 9: GL_EXT_draw_range_elements
03/10 07:51:13 Debug: OpenGL extension 10: GL_SGIS_texture_lod
03/10 07:51:13 Debug: OpenGL extension 11: GL_EXT_rescale_normal
03/10 07:51:13 Debug: OpenGL extension 12: GL_EXT_packed_pixels
03/10 07:51:13 Debug: OpenGL extension 13: GL_EXT_texture_edge_clamp
03/10 07:51:13 Debug: OpenGL extension 14: GL_EXT_separate_specular_color
03/10 07:51:13 Debug: OpenGL extension 15: GL_ARB_multitexture
03/10 07:51:13 Debug: OpenGL extension 16: GL_ARB_map_buffer_alignment
03/10 07:51:13 Debug: OpenGL extension 17: GL_ARB_conservative_depth
03/10 07:51:13 Debug: OpenGL extension 18: GL_EXT_texture_env_combine
03/10 07:51:13 Debug: OpenGL extension 19: GL_EXT_bgra
03/10 07:51:13 Debug: OpenGL extension 20: GL_EXT_blend_func_separate
03/10 07:51:13 Debug: OpenGL extension 21: GL_EXT_secondary_color
03/10 07:51:13 Debug: OpenGL extension 22: GL_EXT_fog_coord
03/10 07:51:13 Debug: OpenGL extension 23: GL_EXT_texture_env_add
03/10 07:51:13 Debug: OpenGL extension 24: GL_ARB_texture_cube_map
03/10 07:51:13 Debug: OpenGL extension 25: GL_ARB_transpose_matrix
03/10 07:51:13 Debug: OpenGL extension 26: GL_ARB_internalformat_query
03/10 07:51:13 Debug: OpenGL extension 27: GL_ARB_internalformat_query2
03/10 07:51:13 Debug: OpenGL extension 28: GL_ARB_texture_env_add
03/10 07:51:13 Debug: OpenGL extension 29: GL_IBM_texture_mirrored_repeat
03/10 07:51:13 Debug: OpenGL extension 30: GL_EXT_multi_draw_arrays
03/10 07:51:13 Debug: OpenGL extension 31: GL_SUN_multi_draw_arrays
03/10 07:51:13 Debug: OpenGL extension 32: GL_NV_blend_square
03/10 07:51:13 Debug: OpenGL extension 33: GL_ARB_texture_compression
03/10 07:51:13 Debug: OpenGL extension 34: GL_3DFX_texture_compression_FXT1
03/10 07:51:13 Debug: OpenGL extension 35: GL_EXT_texture_filter_anisotropic
03/10 07:51:13 Debug: OpenGL extension 36: GL_ARB_texture_border_clamp
03/10 07:51:13 Debug: OpenGL extension 37: GL_ARB_point_parameters
03/10 07:51:13 Debug: OpenGL extension 38: GL_ARB_texture_env_combine
03/10 07:51:13 Debug: OpenGL extension 39: GL_ARB_texture_env_dot3
03/10 07:51:13 Debug: OpenGL extension 40: GL_ARB_texture_env_crossbar
03/10 07:51:13 Debug: OpenGL extension 41: GL_EXT_texture_compression_s3tc
03/10 07:51:13 Debug: OpenGL extension 42: GL_ARB_shadow
03/10 07:51:13 Debug: OpenGL extension 43: GL_ARB_window_pos
03/10 07:51:13 Debug: OpenGL extension 44: GL_EXT_shadow_funcs
03/10 07:51:13 Debug: OpenGL extension 45: GL_EXT_stencil_wrap
03/10 07:51:13 Debug: OpenGL extension 46: GL_ARB_vertex_program
03/10 07:51:13 Debug: OpenGL extension 47: GL_EXT_texture_rectangle
03/10 07:51:13 Debug: OpenGL extension 48: GL_ARB_fragment_program
03/10 07:51:13 Debug: OpenGL extension 49: GL_EXT_stencil_two_side
03/10 07:51:13 Debug: OpenGL extension 50: GL_ATI_separate_stencil
03/10 07:51:13 Debug: OpenGL extension 51: GL_ARB_vertex_buffer_object
03/10 07:51:13 Debug: OpenGL extension 52: GL_EXT_texture_lod_bias
03/10 07:51:13 Debug: OpenGL extension 53: GL_ARB_occlusion_query
03/10 07:51:13 Debug: OpenGL extension 54: GL_ARB_fragment_shader
03/10 07:51:13 Debug: OpenGL extension 55: GL_ARB_shader_objects
03/10 07:51:13 Debug: OpenGL extension 56: GL_ARB_shading_language_100
03/10 07:51:13 Debug: OpenGL extension 57: GL_ARB_texture_non_power_of_two
03/10 07:51:13 Debug: OpenGL extension 58: GL_ARB_vertex_shader
03/10 07:51:13 Debug: OpenGL extension 59: GL_NV_texgen_reflection
03/10 07:51:13 Debug: OpenGL extension 60: GL_ARB_point_sprite
03/10 07:51:13 Debug: OpenGL extension 61: GL_ARB_fragment_program_shadow
03/10 07:51:13 Debug: OpenGL extension 62: GL_EXT_blend_equation_separate
03/10 07:51:13 Debug: OpenGL extension 63: GL_ARB_depth_texture
03/10 07:51:13 Debug: OpenGL extension 64: GL_ARB_texture_rectangle
03/10 07:51:13 Debug: OpenGL extension 65: GL_ARB_draw_buffers
03/10 07:51:13 Debug: OpenGL extension 66: GL_ARB_color_buffer_float
03/10 07:51:13 Debug: OpenGL extension 67: GL_ARB_half_float_pixel
03/10 07:51:13 Debug: OpenGL extension 68: GL_ARB_texture_float
03/10 07:51:13 Debug: OpenGL extension 69: GL_ARB_pixel_buffer_object
03/10 07:51:13 Debug: OpenGL extension 70: GL_EXT_framebuffer_object
03/10 07:51:13 Debug: OpenGL extension 71: GL_ARB_draw_instanced
03/10 07:51:13 Debug: OpenGL extension 72: GL_ARB_half_float_vertex
03/10 07:51:13 Debug: OpenGL extension 73: GL_ARB_occlusion_query2
03/10 07:51:13 Debug: OpenGL extension 74: GL_EXT_draw_buffers2
03/10 07:51:13 Debug: OpenGL extension 75: GL_WIN_swap_hint
03/10 07:51:13 Debug: OpenGL extension 76: GL_EXT_texture_sRGB
03/10 07:51:13 Debug: OpenGL extension 77: GL_ARB_multisample
03/10 07:51:13 Debug: OpenGL extension 78: GL_EXT_packed_float
03/10 07:51:13 Debug: OpenGL extension 79: GL_EXT_texture_shared_exponent
03/10 07:51:13 Debug: OpenGL extension 80: GL_ARB_texture_rg
03/10 07:51:13 Debug: OpenGL extension 81: GL_ARB_texture_compression_rgtc
03/10 07:51:13 Debug: OpenGL extension 82: GL_NV_conditional_render
03/10 07:51:13 Debug: OpenGL extension 83: GL_ARB_texture_swizzle
03/10 07:51:13 Debug: OpenGL extension 84: GL_EXT_texture_swizzle
03/10 07:51:13 Debug: OpenGL extension 85: GL_ARB_texture_gather
03/10 07:51:13 Debug: OpenGL extension 86: GL_ARB_sync
03/10 07:51:13 Debug: OpenGL extension 87: GL_ARB_framebuffer_sRGB
03/10 07:51:13 Debug: OpenGL extension 88: GL_EXT_packed_depth_stencil
03/10 07:51:13 Debug: OpenGL extension 89: GL_ARB_depth_buffer_float
03/10 07:51:13 Debug: OpenGL extension 90: GL_EXT_transform_feedback
03/10 07:51:13 Debug: OpenGL extension 91: GL_ARB_transform_feedback2
03/10 07:51:13 Debug: OpenGL extension 92: GL_ARB_draw_indirect
03/10 07:51:13 Debug: OpenGL extension 93: GL_EXT_framebuffer_blit
03/10 07:51:13 Debug: OpenGL extension 94: GL_EXT_framebuffer_multisample
03/10 07:51:13 Debug: OpenGL extension 95: GL_ARB_framebuffer_object
03/10 07:51:13 Debug: OpenGL extension 96: GL_ARB_framebuffer_no_attachments
03/10 07:51:13 Debug: OpenGL extension 97: GL_EXT_texture_array
03/10 07:51:13 Debug: OpenGL extension 98: GL_EXT_texture_integer
03/10 07:51:13 Debug: OpenGL extension 99: GL_ARB_map_buffer_range
03/10 07:51:13 Debug: OpenGL extension 100: GL_ARB_texture_buffer_range
03/10 07:51:13 Debug: OpenGL extension 101: GL_EXT_texture_buffer
03/10 07:51:13 Debug: OpenGL extension 102: GL_EXT_texture_snorm
03/10 07:51:13 Debug: OpenGL extension 103: GL_ARB_blend_func_extended
03/10 07:51:13 Debug: OpenGL extension 104: GL_INTEL_performance_queries
03/10 07:51:13 Debug: OpenGL extension 105: GL_INTEL_performance_query
03/10 07:51:13 Debug: OpenGL extension 106: GL_ARB_copy_buffer
03/10 07:51:13 Debug: OpenGL extension 107: GL_ARB_sampler_objects
03/10 07:51:13 Debug: OpenGL extension 108: GL_NV_primitive_restart
03/10 07:51:13 Debug: OpenGL extension 109: GL_ARB_seamless_cube_map
03/10 07:51:13 Debug: OpenGL extension 110: GL_ARB_uniform_buffer_object
03/10 07:51:13 Debug: OpenGL extension 111: GL_ARB_depth_clamp
03/10 07:51:13 Debug: OpenGL extension 112: GL_ARB_vertex_array_bgra
03/10 07:51:13 Debug: OpenGL extension 113: GL_ARB_shader_bit_encoding
03/10 07:51:13 Debug: OpenGL extension 114: GL_ARB_draw_buffers_blend
03/10 07:51:13 Debug: OpenGL extension 115: GL_ARB_geometry_shader4
03/10 07:51:13 Debug: OpenGL extension 116: GL_EXT_geometry_shader4
03/10 07:51:13 Debug: OpenGL extension 117: GL_ARB_texture_query_lod
03/10 07:51:13 Debug: OpenGL extension 118: GL_ARB_explicit_attrib_location
03/10 07:51:13 Debug: OpenGL extension 119: GL_ARB_draw_elements_base_vertex
03/10 07:51:13 Debug: OpenGL extension 120: GL_ARB_instanced_arrays
03/10 07:51:13 Debug: OpenGL extension 121: GL_ARB_base_instance
03/10 07:51:13 Debug: OpenGL extension 122: GL_ARB_fragment_coord_conventions
03/10 07:51:13 Debug: OpenGL extension 123: GL_EXT_gpu_program_parameters
03/10 07:51:13 Debug: OpenGL extension 124: GL_ARB_texture_buffer_object_rgb32
03/10 07:51:13 Debug: OpenGL extension 125: GL_ARB_compatibility
03/10 07:51:13 Debug: OpenGL extension 126: GL_ARB_texture_rgb10_a2ui
03/10 07:51:13 Debug: OpenGL extension 127: GL_ARB_texture_multisample
03/10 07:51:13 Debug: OpenGL extension 128: GL_ARB_vertex_type_2_10_10_10_rev
03/10 07:51:13 Debug: OpenGL extension 129: GL_ARB_timer_query
03/10 07:51:13 Debug: OpenGL extension 130: GL_ARB_tessellation_shader
03/10 07:51:13 Debug: OpenGL extension 131: GL_ARB_vertex_array_object
03/10 07:51:13 Debug: OpenGL extension 132: GL_ARB_provoking_vertex
03/10 07:51:13 Debug: OpenGL extension 133: GL_ARB_sample_shading
03/10 07:51:13 Debug: OpenGL extension 134: GL_ARB_texture_cube_map_array
03/10 07:51:13 Debug: OpenGL extension 135: GL_EXT_gpu_shader4
03/10 07:51:13 Debug: OpenGL extension 136: GL_ARB_gpu_shader5
03/10 07:51:13 Debug: OpenGL extension 137: GL_ARB_gpu_shader_fp64
03/10 07:51:13 Debug: OpenGL extension 138: GL_ARB_shader_subroutine
03/10 07:51:13 Debug: OpenGL extension 139: GL_ARB_transform_feedback3
03/10 07:51:13 Debug: OpenGL extension 140: GL_ARB_get_program_binary
03/10 07:51:13 Debug: OpenGL extension 141: GL_ARB_separate_shader_objects
03/10 07:51:13 Debug: OpenGL extension 142: GL_ARB_shader_precision
03/10 07:51:13 Debug: OpenGL extension 143: GL_ARB_vertex_attrib_64bit
03/10 07:51:13 Debug: OpenGL extension 144: GL_ARB_viewport_array
03/10 07:51:13 Debug: OpenGL extension 145: GL_ARB_transform_feedback_instanced
03/10 07:51:13 Debug: OpenGL extension 146: GL_ARB_compressed_texture_pixel_storage
03/10 07:51:13 Debug: OpenGL extension 147: GL_ARB_shader_atomic_counters
03/10 07:51:13 Debug: OpenGL extension 148: GL_ARB_shading_language_packing
03/10 07:51:13 Debug: OpenGL extension 149: GL_ARB_shading_language_420pack
03/10 07:51:13 Debug: OpenGL extension 150: GL_ARB_texture_storage
03/10 07:51:13 Debug: OpenGL extension 151: GL_EXT_texture_storage
03/10 07:51:13 Debug: OpenGL extension 152: GL_ARB_vertex_attrib_binding
03/10 07:51:13 Debug: OpenGL extension 153: GL_ARB_multi_draw_indirect
03/10 07:51:13 Debug: OpenGL extension 154: GL_ARB_program_interface_query
03/10 07:51:13 Debug: OpenGL extension 155: GL_ARB_texture_storage_multisample
03/10 07:51:13 Debug: OpenGL extension 156: GL_ARB_buffer_storage
03/10 07:51:13 Debug: OpenGL extension 157: GL_ARB_debug_output
03/10 07:51:13 Debug: OpenGL extension 158: GL_KHR_debug
03/10 07:51:13 Debug: OpenGL extension 159: GL_ARB_arrays_of_arrays
03/10 07:51:13 Debug: OpenGL extension 160: GL_INTEL_map_texture
03/10 07:51:13 Debug: OpenGL extension 161: GL_ARB_texture_compression_bptc
03/10 07:51:13 Debug: OpenGL extension 162: GL_ARB_ES2_compatibility
03/10 07:51:13 Debug: OpenGL extension 163: GL_ARB_ES3_compatibility
03/10 07:51:13 Debug: OpenGL extension 164: GL_ARB_robustness
03/10 07:51:13 Debug: OpenGL extension 165: GL_EXT_texture_sRGB_decode
03/10 07:51:13 Debug: OpenGL extension 166: GL_KHR_blend_equation_advanced
03/10 07:51:13 Debug: OpenGL extension 167: GL_EXT_shader_integer_mix
03/10 07:51:13 Debug: OpenGL extension 168: GL_ARB_stencil_texturing
03/10 07:51:13 Debug: OpenGL extension 169: WGL_EXT_depth_float
03/10 07:51:13 Debug: OpenGL extension 170: WGL_ARB_buffer_region
03/10 07:51:13 Debug: OpenGL extension 171: WGL_ARB_extensions_string
03/10 07:51:13 Debug: OpenGL extension 172: WGL_ARB_make_current_read
03/10 07:51:13 Debug: OpenGL extension 173: WGL_ARB_pixel_format
03/10 07:51:13 Debug: OpenGL extension 174: WGL_ARB_pbuffer
03/10 07:51:13 Debug: OpenGL extension 175: WGL_EXT_extensions_string
03/10 07:51:13 Debug: OpenGL extension 176: WGL_EXT_swap_control
03/10 07:51:13 Debug: OpenGL extension 177: WGL_EXT_swap_control_tear
03/10 07:51:13 Debug: OpenGL extension 178: WGL_ARB_multisample
03/10 07:51:13 Debug: OpenGL extension 179: WGL_ARB_pixel_format_float
03/10 07:51:13 Debug: OpenGL extension 180: WGL_ARB_framebuffer_sRGB
03/10 07:51:13 Debug: OpenGL extension 181: WGL_ARB_create_context
03/10 07:51:13 Debug: OpenGL extension 182: WGL_ARB_create_context_profile
03/10 07:51:13 Debug: OpenGL extension 183: WGL_EXT_pixel_format_packed_float
03/10 07:51:13 Debug: OpenGL extension 184: WGL_EXT_create_context_es_profile
03/10 07:51:13 Debug: OpenGL extension 185: WGL_EXT_create_context_es2_profile
03/10 07:51:13 Debug: OpenGL extension 186: WGL_NV_DX_interop
03/10 07:51:13 Debug: OpenGL extension 187: WGL_ARB_create_context_robustness
03/10 07:51:13 Debug: Framebuffer info : R8G8B8A8, color encoding: 0x8c40, depth: 24, stencil: 8
03/10 07:51:13 Debug: Maximum parallel texture loading jobs: 3
03/10 07:51:13 Debug: Maximum OpenGl texture size is 16384
03/10 07:51:14 Debug: using FreeType v2.10.1
03/10 07:51:14 Info: Broo Debug Web GUI ready at http://localhost:6700/broo/
03/10 07:51:14 Trace: [brooengine] Loaded atlas list. 0ms
03/10 07:51:14 Trace: [brooengine] Window is running in scale 1
03/10 07:51:14 Trace: [brooengine] Using atlas scale 1
03/10 07:51:14 Debug: render area size initial value: 284x261
03/10 07:51:14 Info: Loaded broo project: ui.broox, atlas: ui
03/10 07:51:14 Info: Kicking off event loop
03/10 07:51:14 Info: Kicking off event loop
03/10 07:51:14 Debug: ui running on thread 1
03/10 07:51:14 Info: Kicking off main
03/10 07:51:14 Info: Creating root
03/10 07:51:14 Info: [broker] starting 2c0a13b5-a9f3-4082-93b7-14058d765084
03/10 07:51:14 Trace: [httpcache] loaded 0 cache entries from C:\Users\carpler\AppData\Local\Roon\Cache\httpcache_2.db, current: 0mb / 128mb
03/10 07:51:14 Debug: looking for *_old files in: C:\Users\carpler\AppData\Local\Roon\Application
03/10 07:51:14 Debug: looking for old numerical version dirs in: C:\Users\carpler\AppData\Local\Roon\Application
03/10 07:51:14 Info: [broker/locations] adding storage location: Internet:Name=Internet Media:Id=e268f098-04c4-4e65-af3f-38ba3c3fcecb
03/10 07:51:14 Info: [broker/locations] media availability: Internet:Name=Internet Media:Id=e268f098-04c4-4e65-af3f-38ba3c3fcecb is online
03/10 07:51:14 Info: [broker/locations] adding storage location: MetadataService:Name=Metadata Service:Id=13769258-b70b-4243-b1d6-bd46e8257ba8
03/10 07:51:14 Info: [broker/locations] media availability: MetadataService:Name=Metadata Service:Id=13769258-b70b-4243-b1d6-bd46e8257ba8 is online
03/10 07:51:14 Info: [broker/locations] adding storage location: Offline:Name=Offline:Id=f1e4b43f-f643-47ba-b875-fd93b32a6006
03/10 07:51:14 Debug: render area size changed value: 768x768
03/10 07:51:14 Info: [broker/locations] adding storage location: DefaultMusicFolder:Name=Music Folder:Id=29bdcae6-b5fd-d666-27bf-a1f6afceabac
03/10 07:51:14 Trace: [brokerserver] Enabling broker server
03/10 07:51:14 Info: [broker/distributed] HTTP server listening on port 9100
03/10 07:51:14 Trace: [broker/backups] initializing
03/10 07:51:14 Trace: [broker/accounts] Data updated. AccountStatus=NoAccountConfigured MachineStatus=NeedsAccount UserId=<none>
03/10 07:51:14 Trace: [broker/accounts] [heartbeat] now=10/03/2021 06:51:14 nextauthrefresh=10/03/2021 06:46:14 nextmachineallocate=10/03/2021 06:51:14
03/10 07:51:14 Trace:  [broker/accounts]   doing auth refresh, next=10/03/2021 06:46:14
03/10 07:51:14 Trace: [inetdiscovery] added device broker/2c0a13b5-a9f3-4082-93b7-14058d765084 in addr:__ADDR__
03/10 07:51:14 Info: [libraryapi] loaded first run time 09/03/2021 09:25:12
03/10 07:51:14 Trace: [devicedb] initializing
03/10 07:51:14 Info: [raatserver] [runner] Start or Connect...
03/10 07:51:14 Info: [raatserver] [runner] Start or Connect... C:\Users\carpler\AppData\Local\Roon\Application\RAATServer.exe
03/10 07:51:14 Info: ConnectOrStartAndWaitForExit RAATServer, path: C:\Users\carpler\AppData\Local\Roon\Application\RAATServer.exe
03/10 07:51:14 Trace: [broker/services] refreshing metadata URL bits
03/10 07:51:14 Debug: initialize backend in 635ms
03/10 07:51:14 Debug: app_init completed
03/10 07:51:14 Info: [stats] 4990mb Virtual, 130mb Physical, 18mb Managed, 866 Handles, 36 Threads
03/10 07:51:16 Info: [raatserver] [runner] Status: Started
03/10 07:51:25 Trace: Successful POST response from https://push.roonlabs.com/push/1/connect
03/10 07:51:25 Trace: [push] connecting to 35.196.254.59:9200
03/10 07:51:25 Trace: [push] connected
03/10 07:51:29 Info: [stats] 5031mb Virtual, 135mb Physical, 19mb Managed, 1039 Handles, 45 Threads
03/10 07:51:30 Error: waiting for sync object 1 took too long
03/10 07:51:30 Error: waiting for sync object 2 took too long
03/10 07:51:30 Trace: [brooengine] Loaded atlas. 16522ms (0ms across all threads)
03/10 07:51:30 Info: 
Local Time:            03/10/2021 07:51:30 +01:00
Device Serial Number:  xxxxxx
Roon Version:       1.8 (build 764) stable
OS Version:            Windows 10

Application Domain:    Roon.exe
Assembly Codebase:     file:///C:/Users/carpler/AppData/Local/Roon/Application/Roon.exe
Assembly Full Name:    Roon, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null

CPU0 Description:      Intel64 Family 6 Model 58 Stepping 9 3401 MHz (64-bit)
CPU0 Num Cores:        Physical: 4 Logical: 4

GPU0 Description:      Intel(R) HD Graphics 4000 0 MB
GPU0 Video Mode:       1920 x 1080 x 4294967296 colori
GPU0 Driver Version:   10.18.10.4358

SCREEN0 Name:          \\.\DISPLAY1 (primary)SCREEN0 Bounds:        0,0 1920x1080

--[ INNER EXCEPTION ]------------------------------------------------
   Inner Exception Source:      BrooEngine
   Inner Exception Type:        System.NullReferenceException
   Inner Exception Target Site: <>c__DisplayClass14_1.<LoadAtlas>b__2
   Inner Exception Message:     Riferimento a un oggetto non impostato su un'istanza di oggetto.
   Inner Exception Data:        none

   --[ Inner Stack Trace ]------------
   Broo.Engine.LoadContext/<>c__DisplayClass14_1.<LoadAtlas>b__2(Task`1 task)
       BrooEngine.DLL, IL 70, N 178
   System.Threading.Tasks.ContinuationResultTaskFromResultTask`2.InnerInvoke()
       mscorlib.dll, IL 36, N 103
   System.Threading.Tasks.Task.Execute()
       mscorlib.dll, IL 16, N 70

--[ OUTER EXCEPTION ]------------------------------------------------
   Outer Exception Source:      mscorlib
   Outer Exception Type:        System.AggregateException
   Outer Exception Target Site: Task.ThrowIfExceptional
   Outer Exception Message:     Si sono verificati uno o più errori.
   Outer Exception Data:        none

   --[ Outer Stack Trace ]------------
   System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
       mscorlib.dll, IL 17, N 4593189
   System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
       mscorlib.dll, IL 67, N 13992992
   Sooloos.Application/<>c__DisplayClass3_0.<Main>b__16()
       Roon.exe, IL 789, N 1970
   Broo.Engine.DeviceTarget.ProcessSafeQueue()
       BrooEngine.DLL, IL 10, N 56
   Broo.Engine.DeviceTarget.GuiMainLoop()
       BrooEngine.DLL, IL 199, N 715
   Sooloos.Application.Main(String[] argv)
       Roon.exe, IL 1935, N 4549

03/10 07:51:30 Error: 
Local Time:            03/10/2021 07:51:30 +01:00
Device Serial Number:  68F8705C-130E-4EC9-B4DF-3CEC2DCB97CD
Roon Version:       1.8 (build 764) stable
OS Version:            Windows 10

Application Domain:    Roon.exe
Assembly Codebase:     file:///C:/Users/carpler/AppData/Local/Roon/Application/Roon.exe
Assembly Full Name:    Roon, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null

CPU0 Description:      Intel64 Family 6 Model 58 Stepping 9 3401 MHz (64-bit)
CPU0 Num Cores:        Physical: 4 Logical: 4

GPU0 Description:      Intel(R) HD Graphics 4000 0 MB
GPU0 Video Mode:       1920 x 1080 x 4294967296 colori
GPU0 Driver Version:   10.18.10.4358

SCREEN0 Name:          \\.\DISPLAY1 (primary)SCREEN0 Bounds:        0,0 1920x1080

--[ INNER EXCEPTION ]------------------------------------------------
   Inner Exception Source:      BrooEngine
   Inner Exception Type:        System.NullReferenceException
   Inner Exception Target Site: <>c__DisplayClass14_1.<LoadAtlas>b__2
   Inner Exception Message:     Riferimento a un oggetto non impostato su un'istanza di oggetto.
   Inner Exception Data:        none

   --[ Inner Stack Trace ]------------
   Broo.Engine.LoadContext/<>c__DisplayClass14_1.<LoadAtlas>b__2(Task`1 task)
       BrooEngine.DLL, IL 70, N 178
   System.Threading.Tasks.ContinuationResultTaskFromResultTask`2.InnerInvoke()
       mscorlib.dll, IL 36, N 103
   System.Threading.Tasks.Task.Execute()
       mscorlib.dll, IL 16, N 70

--[ OUTER EXCEPTION ]------------------------------------------------
   Outer Exception Source:      mscorlib
   Outer Exception Type:        System.AggregateException
   Outer Exception Target Site: Task.ThrowIfExceptional
   Outer Exception Message:     Si sono verificati uno o più errori.
   Outer Exception Data:        none

   --[ Outer Stack Trace ]------------
   System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
       mscorlib.dll, IL 17, N 4593189
   System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
       mscorlib.dll, IL 67, N 13992992
   Sooloos.Application/<>c__DisplayClass3_0.<Main>b__16()
       Roon.exe, IL 789, N 1970
   Broo.Engine.DeviceTarget.ProcessSafeQueue()
       BrooEngine.DLL, IL 10, N 56
   Broo.Engine.DeviceTarget.GuiMainLoop()
       BrooEngine.DLL, IL 199, N 715
   Sooloos.Application.Main(String[] argv)
       Roon.exe, IL 1935, N 4549

Please update your graphics driver from Intel’s website (don’t use Windows Update), this should resolve your problem.

Thnak you!
I didn’t know the graphics card drivers were out of date! As soon as the new ones were installed, Roon opened normally. This afternoon I hope to be able to test it well.
Thanks for the support!

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