We’re very much a linux based home, roon-core is running in Kubernetes and after some tinkering is working well. roon-bridge via RoPieee with a myriad of hat’s on Pi’s are the only destination. All is working well.
One feature request is a full-fat web based GUI built into roon-core. I appreciate that porting the roon-control UI and the overhead of multiple operating systems is a bit much for a somewhat limited user base. If you do want to make a linux client that’d be awesome but understand why it’s not the case.
Have tried the wine solution, it works but wonky at best; it can be used briefly but not exactly something you want to have running in the background all the time chomping away at CPU just to idle.
I don’t think either of those things is going to happen. The server, renderer and control model is baked in. As for Linux client, well the 2% market share…
I never noticed anything unusual regarding CPU usage. When there is nothing to do, it doesn’t use CPU besides for short periodic peaks (I think some sort of keep-alive/ask server about news). While playing, the animations/syncing of time graph use some CPU/GPU cycles, how much depends on your system, but this is the same even on supported platforms (Windows/MacOS X). You might have problems/a misconfiguration on your system or it’s CPU/GPU is outdated/not up to the task.
I’m curious about this as well. Does Roon run well in Wine these days?
Honestly feels like a bit of a waste for me to install Wine just for roon… I ended up buying an iPad for this purpose but… What do Linux users typically do?
I really want this suggestion to be considered.
Some of my laptops are on Linux and I can’t get a proper remote for them.
Using Wine for this is just… meh.
I ended up using the api ( GitHub - RoonLabs/node-roon-api: Javascript Roon API ) to run a little server, and tied to it emacs keybindings. i also have a little display i put together w/the adafruit pyportal that also lets me control it via touch. it’s not a great solution, but not terrible either. honestly, better than some players because of the api support.