# Which HQP Filter are you using? \[2024\]

**URL:** <https://community.roonlabs.com/t/which-hqp-filter-are-you-using-2024/261032>\
**Category:** HQ Player\
**Created:** [January 1, 2024, 4:44pm UTC](https://community.roonlabs.com/t/which-hqp-filter-are-you-using-2024/261032 "2024-01-01T16:44:43Z")\
**Posts on this page:** 1\
**Showing post:** 268

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**Author:** ![jussi\_laako](https://community.roonlabs.com/letter_avatar/jussi_laako/32/5_5575768a8748004e209b776fc1b2916d.png) [@jussi\_laako](https://community.roonlabs.com/u/jussi_laako)\
**Post date:** [April 19, 2024, 8:20pm UTC](https://community.roonlabs.com/t/which-hqp-filter-are-you-using-2024/261032/268 "2024-04-19T20:20:33Z")

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> [@ipeverywhere](#):
>
> Here’s a screenshot of sinc-M

sinc-M is always fixed length in number of taps, regardless of conversion ratio. sinc-Mx is always fixed length in time, regardless of conversion ratio. Meaning that sinc-M gets less steep as ratio is increased. While sinc-Mx keeps the same steepness regardless of conversion ratio.

sinc-MG(a) and sinc-L(l/m/s) work like sinc-Mx, that they scale depending on conversion ratio, so that the frequency response is always the same (meaning more taps are needed higher the conversion ratio).

> [@ipeverywhere](#):
>
> My machine is:  
> model name : 12th Gen Intel(R) Core™ i7-12700K

What do you have as E-cores offload?

If you like above filters, using a powerful Nvidia GPU can make a huge difference.

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