iOS device - iPhone, iPad etc. as an audio playback device

Hah. I only wrote that stuff because I know Anders is technical enough.

The less ridiculous version:

If we turned on playback on iOS right now, there would be clicks and pops and dropouts and sound quality issues.

We have a solution to this problem, and we use that solution on the other four platforms, but Apple won’t let us release it because of App store rules.

The root cause is an interaction between audio playback and the technology that allows us to deploy Roon across five platforms without doing five times as much work. This is a technology that we depend on for strategic reasons, not something we can migrate away from.

The people who make that technology are working on the problem. Once their fix is available, we can incorporate their latest code and see if it fixes Roon. It’s a complicated change for them, and they are an established team with lots of customers that depend on them to build stable infrastructure, so their pace is not super fast, but they are working on it.