I tried reinstallaing a couple of more times, but the app won’t start.
04/06 13:00:24 Info: Starting Roon v2.0 (build 1253) earlyaccess on windows
04/06 13:00:24 Info: Local time is 2023-04-06 13:00:24, UTC time is 2023-04-06 11:00:24
04/06 13:00:24 Info: [URI] Checking that FriendlyAppName == Roon
04/06 13:00:24 Info: Registering for URI scheme: Roon, roon
04/06 13:00:24 Info: URI scheme executable path remains “C:\Users\Micke\AppData\Local\Roon\Application\200001253\Roon.dll” “%1”
04/06 13:00:24 Trace: [bits] myinfo: {“os”:“Windows 10”,“platform”:“windows”,“machineversion”:200001253,“branch”:“earlyaccess”,“appmodifier”:“”,“appname”:“Roon”}
04/06 13:00:24 Trace: [roondns] flushed 1 last-known-good entries
04/06 13:00:25 Debug: [easyhttp] [1] POST to https://bits.roonlabs.net/1/q/roon.base.,roon.internet_discovery. returned after 914 ms, status code: 200, request body size: 124 B
04/06 13:00:25 Trace: [bits] updated bits, in 985ms
04/06 13:00:25 Trace: Checking if we are already running
04/06 13:00:25 Trace: Nope, we are the only one running
04/06 13:00:25 Info: Is 64 bit? True
04/06 13:00:25 Info: Loading broo project: ui.broox
04/06 13:00:25 Trace: [orbit] init seq=0, pending=0, spcount=0, uidcount=0
04/06 13:00:25 Trace: [broo/imagecache] loaded 0 cache entries from C:\Users\Micke\AppData\Local\Roon\Cache\brooimages_1\index.db, current: 512mb / 0mb
04/06 13:00:25 Trace: [realtime] fetching time from NTP server
04/06 13:00:26 Debug: 14 WGL Extensions:
04/06 13:00:26 Debug: WGL Extension 0: WGL_EXT_depth_float
04/06 13:00:26 Debug: WGL Extension 1: WGL_ARB_buffer_region
04/06 13:00:26 Debug: WGL Extension 2: WGL_ARB_extensions_string
04/06 13:00:26 Debug: WGL Extension 3: WGL_ARB_make_current_read
04/06 13:00:26 Debug: WGL Extension 4: WGL_ARB_pixel_format
04/06 13:00:26 Debug: WGL Extension 5: WGL_ARB_pbuffer
04/06 13:00:26 Debug: WGL Extension 6: WGL_EXT_extensions_string
04/06 13:00:26 Debug: WGL Extension 7: WGL_EXT_swap_control
04/06 13:00:26 Debug: WGL Extension 8: WGL_EXT_swap_control_tear
04/06 13:00:26 Debug: WGL Extension 9: WGL_ARB_multisample
04/06 13:00:26 Debug: WGL Extension 10: WGL_ARB_pixel_format_float
04/06 13:00:26 Debug: WGL Extension 11: WGL_ARB_framebuffer_sRGB
04/06 13:00:26 Debug: WGL Extension 12: WGL_ARB_create_context
04/06 13:00:26 Debug: WGL Extension 13: WGL_EXT_pixel_format_packed_float
04/06 13:00:26 Debug: Pixel format found: Pixel format 4: Type 202B, Accel 2027, 32bpp (R8G8B8A8), 24 depth bits, 8 stencil bits, 64 accum bits, sRGB capable: False
04/06 13:00:26 Debug: Successfully created OpenGL Context using wglCreateContextAttribsARB
04/06 13:00:26 Trace: DWM Composition: 1, using swap interval: 0
04/06 13:00:26 Trace: Direct Manipulation init: 1785EBF1050, initialized: True
04/06 13:00:26 Trace: [realtime] Got time from NTP: 2023-04-06 10:55:19 UTC (3889767319463ms)
04/06 13:00:26 Trace: [realtime] Updated clock skew to -00:05:06.6579594 (-306657,9594ms)
04/06 13:00:26 Warn: Could not find function: “glDebugMessageControl”
04/06 13:00:26 Warn: Could not find function: “glDebugMessageInsert”
04/06 13:00:26 Warn: Could not find function: “glDebugMessageCallback”
04/06 13:00:26 Warn: Could not find function: “glTexStorage2D”
04/06 13:00:26 Warn: Could not find function: “glInvalidateFramebuffer”
04/06 13:00:26 Warn: Could not find function: “glInvalidateSubFramebuffer”
04/06 13:00:26 Warn: Could not find function: “glBufferStorage”
04/06 13:00:26 Warn: Could not find function: “glTextureBarrier”
04/06 13:00:26 Warn: Could not find function: “glTextureBarrierNV”
04/06 13:00:26 Warn: Could not find function: “glInvalidateTexSubImage”
04/06 13:00:26 Warn: Could not find function: “glInvalidateTexImage”
04/06 13:00:26 Warn: Could not find function: “glInvalidateBufferSubData”
04/06 13:00:26 Warn: Could not find function: “glInvalidateBufferData”
04/06 13:00:26 Debug: OpenGL Version: 3.1.0 - Build 9.17.10.4459
04/06 13:00:26 Debug: OpenGL Vendor: Intel
04/06 13:00:26 Debug: OpenGL Renderer: Intel(R) HD Graphics 3000
04/06 13:00:26 Debug: OpenGL Shader Language: 1.40 - Intel Build 9.17.10.4459
04/06 13:00:26 Debug: OpenGL extension count: 129
04/06 13:00:26 Debug: OpenGL extension 0: GL_EXT_blend_minmax
04/06 13:00:26 Debug: OpenGL extension 1: GL_EXT_blend_subtract
04/06 13:00:26 Debug: OpenGL extension 2: GL_EXT_blend_color
04/06 13:00:26 Debug: OpenGL extension 3: GL_EXT_abgr
04/06 13:00:26 Debug: OpenGL extension 4: GL_EXT_texture3D
04/06 13:00:26 Debug: OpenGL extension 5: GL_EXT_clip_volume_hint
04/06 13:00:26 Debug: OpenGL extension 6: GL_EXT_compiled_vertex_array
04/06 13:00:26 Debug: OpenGL extension 7: GL_SGIS_texture_edge_clamp
04/06 13:00:26 Debug: OpenGL extension 8: GL_SGIS_generate_mipmap
04/06 13:00:26 Debug: OpenGL extension 9: GL_EXT_draw_range_elements
04/06 13:00:26 Debug: OpenGL extension 10: GL_SGIS_texture_lod
04/06 13:00:26 Debug: OpenGL extension 11: GL_EXT_rescale_normal
04/06 13:00:26 Debug: OpenGL extension 12: GL_EXT_packed_pixels
04/06 13:00:26 Debug: OpenGL extension 13: GL_EXT_texture_edge_clamp
04/06 13:00:26 Debug: OpenGL extension 14: GL_EXT_separate_specular_color
04/06 13:00:26 Debug: OpenGL extension 15: GL_ARB_multitexture
04/06 13:00:26 Debug: OpenGL extension 16: GL_EXT_texture_env_combine
04/06 13:00:26 Debug: OpenGL extension 17: GL_EXT_bgra
04/06 13:00:26 Debug: OpenGL extension 18: GL_EXT_blend_func_separate
04/06 13:00:26 Debug: OpenGL extension 19: GL_EXT_secondary_color
04/06 13:00:26 Debug: OpenGL extension 20: GL_EXT_fog_coord
04/06 13:00:26 Debug: OpenGL extension 21: GL_EXT_texture_env_add
04/06 13:00:26 Debug: OpenGL extension 22: GL_ARB_texture_cube_map
04/06 13:00:26 Debug: OpenGL extension 23: GL_ARB_transpose_matrix
04/06 13:00:26 Debug: OpenGL extension 24: GL_ARB_texture_env_add
04/06 13:00:26 Debug: OpenGL extension 25: GL_IBM_texture_mirrored_repeat
04/06 13:00:26 Debug: OpenGL extension 26: GL_EXT_multi_draw_arrays
04/06 13:00:26 Debug: OpenGL extension 27: GL_NV_blend_square
04/06 13:00:26 Debug: OpenGL extension 28: GL_ARB_texture_compression
04/06 13:00:26 Debug: OpenGL extension 29: GL_3DFX_texture_compression_FXT1
04/06 13:00:26 Debug: OpenGL extension 30: GL_EXT_texture_filter_anisotropic
04/06 13:00:26 Debug: OpenGL extension 31: GL_ARB_texture_border_clamp
04/06 13:00:26 Debug: OpenGL extension 32: GL_ARB_point_parameters
04/06 13:00:26 Debug: OpenGL extension 33: GL_ARB_texture_env_combine
04/06 13:00:26 Debug: OpenGL extension 34: GL_ARB_texture_env_dot3
04/06 13:00:26 Debug: OpenGL extension 35: GL_ARB_texture_env_crossbar
04/06 13:00:26 Debug: OpenGL extension 36: GL_EXT_texture_compression_s3tc
04/06 13:00:26 Debug: OpenGL extension 37: GL_ARB_shadow
04/06 13:00:26 Debug: OpenGL extension 38: GL_ARB_window_pos
04/06 13:00:26 Debug: OpenGL extension 39: GL_EXT_shadow_funcs
04/06 13:00:26 Debug: OpenGL extension 40: GL_EXT_stencil_wrap
04/06 13:00:26 Debug: OpenGL extension 41: GL_ARB_vertex_program
04/06 13:00:26 Debug: OpenGL extension 42: GL_EXT_texture_rectangle
04/06 13:00:26 Debug: OpenGL extension 43: GL_ARB_fragment_program
04/06 13:00:26 Debug: OpenGL extension 44: GL_EXT_stencil_two_side
04/06 13:00:26 Debug: OpenGL extension 45: GL_ATI_separate_stencil
04/06 13:00:26 Debug: OpenGL extension 46: GL_ARB_vertex_buffer_object
04/06 13:00:26 Debug: OpenGL extension 47: GL_EXT_texture_lod_bias
04/06 13:00:26 Debug: OpenGL extension 48: GL_ARB_occlusion_query
04/06 13:00:26 Debug: OpenGL extension 49: GL_ARB_fragment_shader
04/06 13:00:26 Debug: OpenGL extension 50: GL_ARB_shader_objects
04/06 13:00:26 Debug: OpenGL extension 51: GL_ARB_shading_language_100
04/06 13:00:26 Debug: OpenGL extension 52: GL_ARB_texture_non_power_of_two
04/06 13:00:26 Debug: OpenGL extension 53: GL_ARB_vertex_shader
04/06 13:00:26 Debug: OpenGL extension 54: GL_NV_texgen_reflection
04/06 13:00:26 Debug: OpenGL extension 55: GL_ARB_point_sprite
04/06 13:00:26 Debug: OpenGL extension 56: GL_ARB_fragment_program_shadow
04/06 13:00:26 Debug: OpenGL extension 57: GL_EXT_blend_equation_separate
04/06 13:00:26 Debug: OpenGL extension 58: GL_ARB_depth_texture
04/06 13:00:26 Debug: OpenGL extension 59: GL_ARB_texture_rectangle
04/06 13:00:26 Debug: OpenGL extension 60: GL_ARB_draw_buffers
04/06 13:00:26 Debug: OpenGL extension 61: GL_ARB_color_buffer_float
04/06 13:00:26 Debug: OpenGL extension 62: GL_ARB_half_float_pixel
04/06 13:00:26 Debug: OpenGL extension 63: GL_ARB_texture_float
04/06 13:00:26 Debug: OpenGL extension 64: GL_ARB_pixel_buffer_object
04/06 13:00:26 Debug: OpenGL extension 65: GL_EXT_framebuffer_object
04/06 13:00:26 Debug: OpenGL extension 66: GL_ARB_draw_instanced
04/06 13:00:26 Debug: OpenGL extension 67: GL_ARB_half_float_vertex
04/06 13:00:26 Debug: OpenGL extension 68: GL_ARB_occlusion_query2
04/06 13:00:26 Debug: OpenGL extension 69: GL_EXT_draw_buffers2
04/06 13:00:26 Debug: OpenGL extension 70: GL_WIN_swap_hint
04/06 13:00:26 Debug: OpenGL extension 71: GL_EXT_texture_sRGB
04/06 13:00:26 Debug: OpenGL extension 72: GL_ARB_multisample
04/06 13:00:26 Debug: OpenGL extension 73: GL_EXT_packed_float
04/06 13:00:26 Debug: OpenGL extension 74: GL_EXT_texture_shared_exponent
04/06 13:00:26 Debug: OpenGL extension 75: GL_ARB_texture_rg
04/06 13:00:26 Debug: OpenGL extension 76: GL_ARB_texture_compression_rgtc
04/06 13:00:26 Debug: OpenGL extension 77: GL_NV_conditional_render
04/06 13:00:26 Debug: OpenGL extension 78: GL_EXT_texture_swizzle
04/06 13:00:26 Debug: OpenGL extension 79: GL_ARB_sync
04/06 13:00:26 Debug: OpenGL extension 80: GL_ARB_framebuffer_sRGB
04/06 13:00:26 Debug: OpenGL extension 81: GL_EXT_packed_depth_stencil
04/06 13:00:26 Debug: OpenGL extension 82: GL_ARB_depth_buffer_float
04/06 13:00:26 Debug: OpenGL extension 83: GL_EXT_transform_feedback
04/06 13:00:26 Debug: OpenGL extension 84: GL_EXT_framebuffer_blit
04/06 13:00:26 Debug: OpenGL extension 85: GL_EXT_framebuffer_multisample
04/06 13:00:26 Debug: OpenGL extension 86: GL_ARB_framebuffer_object
04/06 13:00:26 Debug: OpenGL extension 87: GL_EXT_texture_array
04/06 13:00:26 Debug: OpenGL extension 88: GL_EXT_texture_integer
04/06 13:00:26 Debug: OpenGL extension 89: GL_ARB_map_buffer_range
04/06 13:00:26 Debug: OpenGL extension 90: GL_EXT_texture_snorm
04/06 13:00:26 Debug: OpenGL extension 91: GL_INTEL_performance_queries
04/06 13:00:26 Debug: OpenGL extension 92: GL_ARB_copy_buffer
04/06 13:00:26 Debug: OpenGL extension 93: GL_ARB_sampler_objects
04/06 13:00:26 Debug: OpenGL extension 94: GL_NV_primitive_restart
04/06 13:00:26 Debug: OpenGL extension 95: GL_ARB_seamless_cube_map
04/06 13:00:26 Debug: OpenGL extension 96: GL_ARB_uniform_buffer_object
04/06 13:00:26 Debug: OpenGL extension 97: GL_ARB_depth_clamp
04/06 13:00:26 Debug: OpenGL extension 98: GL_ARB_vertex_array_bgra
04/06 13:00:26 Debug: OpenGL extension 99: GL_ARB_shader_bit_encoding
04/06 13:00:26 Debug: OpenGL extension 100: GL_ARB_draw_buffers_blend
04/06 13:00:26 Debug: OpenGL extension 101: GL_ARB_texture_query_lod
04/06 13:00:26 Debug: OpenGL extension 102: GL_ARB_explicit_attrib_location
04/06 13:00:26 Debug: OpenGL extension 103: GL_ARB_draw_elements_base_vertex
04/06 13:00:26 Debug: OpenGL extension 104: GL_ARB_instanced_arrays
04/06 13:00:26 Debug: OpenGL extension 105: GL_ARB_fragment_coord_conventions
04/06 13:00:26 Debug: OpenGL extension 106: GL_EXT_gpu_program_parameters
04/06 13:00:26 Debug: OpenGL extension 107: GL_ARB_texture_buffer_object_rgb32
04/06 13:00:26 Debug: OpenGL extension 108: GL_ARB_compatibility
04/06 13:00:26 Debug: OpenGL extension 109: GL_ARB_texture_rgb10_a2ui
04/06 13:00:26 Debug: OpenGL extension 110: GL_ARB_vertex_type_2_10_10_10_rev
04/06 13:00:26 Debug: OpenGL extension 111: GL_ARB_timer_query
04/06 13:00:26 Debug: OpenGL extension 112: GL_INTEL_map_texture
04/06 13:00:26 Debug: OpenGL extension 113: GL_ARB_vertex_array_object
04/06 13:00:26 Debug: OpenGL extension 114: GL_ARB_provoking_vertex
04/06 13:00:26 Debug: OpenGL extension 115: WGL_EXT_depth_float
04/06 13:00:26 Debug: OpenGL extension 116: WGL_ARB_buffer_region
04/06 13:00:26 Debug: OpenGL extension 117: WGL_ARB_extensions_string
04/06 13:00:26 Debug: OpenGL extension 118: WGL_ARB_make_current_read
04/06 13:00:26 Debug: OpenGL extension 119: WGL_ARB_pixel_format
04/06 13:00:26 Debug: OpenGL extension 120: WGL_ARB_pbuffer
04/06 13:00:26 Debug: OpenGL extension 121: WGL_EXT_extensions_string
04/06 13:00:26 Debug: OpenGL extension 122: WGL_EXT_swap_control
04/06 13:00:26 Debug: OpenGL extension 123: WGL_EXT_swap_control_tear
04/06 13:00:26 Debug: OpenGL extension 124: WGL_ARB_multisample
04/06 13:00:26 Debug: OpenGL extension 125: WGL_ARB_pixel_format_float
04/06 13:00:26 Debug: OpenGL extension 126: WGL_ARB_framebuffer_sRGB
04/06 13:00:26 Debug: OpenGL extension 127: WGL_ARB_create_context
04/06 13:00:26 Debug: OpenGL extension 128: WGL_EXT_pixel_format_packed_float
04/06 13:00:26 Debug: OpenGL maximum texture size: 8192
04/06 13:00:26 Debug: OpenGL maximum array texture layers: 256
04/06 13:00:26 Debug: Framebuffer info : R0G0B0A0, color encoding: 0x0, depth: 0, stencil: 0
However, i DID find some .NET related issues in EventViewer.
Uploaded the EventViewer logs as “Roon Crash.evtx”