Yin and Yan, Hot and Cold, Light and Shade. You can’t enjoy one without the other.
Loudness isn’t done to break things, it is done to maximize sales in a particular sector, the download to portable devices most of which are loudness limited. We don’t like it having spent on complex systems that can handle real world dynamics but asking the industry not to do loud is asking them to do something that hurts them. Better we try to get them to do a version for our small market if the music merits it.
With replay-gain and loudness normalisation on streaming services and modern playback devices, I’m quite hopeful that the loudness wars will come to an end.
Dynamic tracks sound better side-by-side with with a more dynamically compressed track when using loudness normalisation.
Interesting article here - Basically explaining what I’m on about.