Roon needs a headphone crossfield DSP feature

There are DSP plug-ins for other players that I used 5 years ago or more.

If Roon could develop a DSP crossfield feature, it would make headphone listening much more like the live event, instead of the performers being inside your head. Great feature for all headphones.

It could have an adjustment to mix more of left channel into the right and right into the left, so the user can adjust this for his particular headphones. Maybe there are other DSP algorithms that better put the performers in front of you?

Steve N.
Empirical Audio

https://kb.roonlabs.com/DSP_Engine:_Crossfeed

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Nice. Cannot wait to try this.

Thanks

It needs a more sophisticated HRTF one, as a next step to the already useful but basic existing one.

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I’d like to see canopener studio integrated into Roon. I love GoodHertz’s implementation.

https://goodhertz.co/canopener-studio

I agree. I think it would be great if Roon could utilize personalized HRTF for headphone listening. I recently found a service to get presonalized HRTF in the standard AES69/SOFA format calculated based on photos of my head, torso and ears. Unfortunately Roon DSP only works with an impulse response file in WAV format and cannot deal dierctly with files in AES69 format. I posted this as a feature request recently.

I’ve looked into CanOpener Studio and other “plugins” but I have no idea how to use them. Are they installed as an audio device at the operating system level?

I don’t even know where to start in regards to searching for a tutorial. Any info and context would be helpful.