just found while checking what was at the top of the CPU usage, nothing I had expected, but the Roon Player … playing “Jefferson Airplane” via Tidal.
7-12% (peaking to 15%) CPU and ~1.5GB RAM
Roon app is on MBP M4Pro (24GB shared RAM)
Roon server is on a small Windows Machine (Windows 10 Pro with Intel 5)
The signal is processed via a Ropieee-Roon Bridge on a Raspberry Pi 5 and fed to my DAC from there.
So the Roon Player actually only displays what’s happening, no playback or decoding at all (if I understand the signal chain correctly).
I can only imagine, that the high display resolution is driving the Roon app to be so needy.
Any similar experiences out there?
Is that to be considered normal or rather concerning?
Roon app on a PC (i7-6800K CPU @ 3.40GHz) with 32 gig of Ram
Roon Server on NUC/Rock
Playing from system output on client machine, no DSP other than volume leveling.
Stumbled upon this thread only slightly after-the-fact, and figured that since one of my Roon Remotes was the same (M4 Pro MBP running macOS 15.1.1), I’d compare and post my memory usage. My CPU load is about the same as you indicated (7.5% or so). Only difference is that my core is a five year old Nucleus (Rev B) — which shouldn’t affect the Mac remote. My RAM usage seems to top out at just shy of 2GB after many hours of use. Bottom line: your numbers seem perfectly normal.
Hey Sonny, thanks for sharing. Is it ‘perfectly normal’ or just usual?
I wonder if the Roon.app is just a bit too greedy for what it’s actually doing, considering the actual playback and stuff is on top of that elsewhere in the network.
Not meant as roon-bashing, rather curiosity and the open question if this is maybe a topic worth of improving.
Good question, but above my pay grade to answer given the small sample size and my lack of programming knowledge. Still, interesting that it’s such a high memory user, at least in the macOS environment.