Roon module for Home Assistant

(Wouter du Toit) #123


Yes I am on 0.88.1, and I’ve just updated to your latest version. Unfortunately no changes I can see.


(Marcel van der Veldt) #124

do you mind updating again?

(Wouter du Toit) #125

Don’t mind updating at all…no visual changes after the last update. Also no errors in the log that I can spot…just the warning about using a custom component:
2019-02-24 22:27:44 INFO (MainThread) [homeassistant.loader] Loaded roon from custom_components.roon
2019-02-24 22:27:44 WARNING (MainThread) [homeassistant.loader] You are using a custom component for roon which has not been tested by Home Assistant. This component might cause stability problems, be sure to disable it if you do experience issues with Home Assistant.

(Marcel van der Veldt) #126

strange! working perfectly fine here on 2 setups.
maybe you did not copy the hidden .translations folder ?
make sure that you copy the entire roon folder, because it contains a folder named .translations which contains the strings to display in the UI. MacOS will threat those as hidden.

(Wouter du Toit) #127

haha you’re 100% correct Marcel, my .gitignore ignored .translations , sorry about the hassle…

everything is working now…

(Shivrang Setlur) #128

Hi Marcel,

Just updated to the new module, and almost everything works perfectly well for me. Only issue I’ve noticed so far is that when I used HASS’s entity registry to update the player entity id’s, the module lost connection to the Roon Server, and could not re-establish a connection when trying to reconnect. A restart of HASS allowed the module to create a stable connection once again, and so far everything is running smoothly.

Thanks for the quick update!

(Marcel van der Veldt) #129

That last issue should be resolved now too.

(Shivrang Setlur) #130

HI Marcel,

I’ve updated to the latest version, and all seems to be working well for me. I can confirm that when I deleted a player through the entity registry, the component maintained its connection to Roon.

(robert Peczkowski) #132

Thanks, working very well.

(Marcel van der Veldt) #133

Did you also notice that you can give a custom play script to the Roon component ? In that case any play media actions (including tts) are redirected to that script so you do whatever you want.

(Sjee) #134

I didn’t, do you mean something like this should work?