Yes, we’re in final testing and hoping to release very soon. Keep an eye on the release notes category.
Hey guys – build 55 is live with a fix for this issue. Let us know how it goes!
Thanks everyone!
@mike, well done on releasing the fix so quickly, excellent work, it is this level of responsiveness that sets Roon apart.
Cheers
Russ
1 Like
@Ratbert I couldn’t agree more!
@mike It’s just incredible: a couple of users have problems and you solve it and issue a new build almost in real time. I am impressed.
2 Likes
Finally!! Haven’t used Roon in 3 mos due to the OpenGL 3.0 problem. Just updated to 1.1, problem fixed!
Thanks…a bit late, but I’m really Thankful
Chris
Closed due to inactivity. If you are still seeing this issue, please open a new support thread.